Books › UX Designer roadmap

Best books for UX Designers

User experience from principles to practice to practice leadership. The first set teaches usability, how everyday objects fail people, how people actually think and how to do research cheaply. The build set adds interviewing, collaborative and lean ways of working, interaction design depth, defending design decisions and inclusive design. The lead set covers design organisations, professional practice and continuous discovery.

12 books in 3 stages, about 2,970 pages (at least 74 hours of reading). The notes are ours, with no ratings or sales claims.

See the full UX Designer roadmap →

How to choose your books

A short method, so you read the right book for where you are instead of the longest list.

Find your stage

  • Getting started · 4 books

    Usability and people: why designs confuse users, how people think and how to research without a research team.

    Jump to this stage ↓
  • Doing the job · 5 books

    Daily practice: interviewing users, working with teams, designing interactions, explaining your decisions and designing for people who are usually excluded.

    Jump to this stage ↓
  • Senior and leading · 3 books

    Running design: structuring design teams, practising the profession with confidence and building ongoing discovery into a team.

    Jump to this stage ↓

If you are unsure, start one stage lower than you think. Books in a later stage assume the working knowledge the earlier ones give you.

Begin with one book

Our starting pick

Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability

by Steve Krug · 2000

It is short, readable and changes how you look at every interface. It is the quickest route to the core of usability.

See the book ↓

Then pick by your situation

Choose the next book by the problem in front of you, not by its place in the list.

Set a time budget

StageBooksPagesReadingAt 3 hrs a week
Getting started4≥ 830≥ 21 hrs≥ 7 wks
Doing the job51,58040 hrs13 wks
Senior and leading356014 hrs5 wks
All 3 stages12≥ 2,970≥ 74 hrs≥ 25 wks

Treat this as a ceiling, not a target. Read one book at a time, apply it, then move on; read reference-style books in sections. Totals are approximate.

Judge any book before you buy it

  • Age

    This list runs from 1988 (The Design of Everyday Things) to 2021 (Continuous Discovery Habits). Older books earn their place by teaching principles that do not change. For tools and platforms, buy the latest edition.

  • Level

    Check the stage before the title. A book from a later stage will make sense only once you have faced the problems it solves.

  • Format

    The longest book here, About Face, runs about 720 pages. Read very long books as references: pick the chapter that matches the problem you have.

  • Fit

    Ask what you will do differently the week after you finish. If you cannot answer, the book is for a different moment. Come back to it when the situation arrives.

Getting started

Usability and people: why designs confuse users, how people think and how to research without a research team.

  • Cover of Don't Make Me Think, Revisited
    Start here

    Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability

    by Steve Krug · 2000

    ~220 pages~6 hrs to read

    A short, funny primer on why people scan, guess and muddle through screens, and how to design for that. Read it in your first weeks, before you have opinions about layout.

    View book →
  • Cover of The Design of Everyday Things

    The Design of Everyday Things

    by Don Norman · 1988

    ~370 pages~9 hrs to read

    Affordances, signifiers, feedback and the gap between how a thing works and how people think it works. The vocabulary every design critique draws on.

    View book →
  • Cover of 100 Things Every Designer Needs to Know About People

    100 Things Every Designer Needs to Know About People

    by Susan Weinschenk · 2008

    ~240 pages~6 hrs to read

    Short chapters on perception, memory, attention and motivation, each tied to a design decision. Good for the 'why does this work' questions juniors get asked in reviews.

    View book →
  • Just Enough Research

    by Erika Hall · 2013

    A practical guide to running interviews, observation and quick usability checks without a research team. Read it before your first project that has no research budget.

    View book →

Doing the job

Daily practice: interviewing users, working with teams, designing interactions, explaining your decisions and designing for people who are usually excluded.

  • Interviewing Users: How to Uncover Compelling Insights, 2nd Edition

    by Steve Portigal · 2013

    ~140 pages~4 hrs to read

    How to run a user interview: asking open questions, handling silence, and turning transcripts into insight. Pick it up when you start running sessions yourself.

    View book →
  • Lean UX: Designing Great Products with Agile Teams

    by Jeff Gothelf, Josh Seiden · 2013

    ~260 pages~7 hrs to read

    Frames design work as hypotheses to test with small experiments instead of large specs. Useful for designers on agile product teams who need to show evidence, not just mockups.

    View book →
  • Cover of About Face

    About Face: The Essentials of Interaction Design

    by Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel · 1995

    ~720 pages~18 hrs to read

    A deep reference on goals, personas, interaction patterns and desktop, mobile and web idioms. Read it in chunks as you take on bigger, more complex interfaces.

    View book →
  • Cover of Articulating Design Decisions

    Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience

    by Tom Greever · 2015

    ~280 pages~7 hrs to read

    How to explain and defend design choices to managers, engineers and executives without getting pulled into taste arguments. Most useful once you are presenting your own work.

    View book →
  • Cover of Mismatch

    Mismatch: How Inclusion Shapes Design

    by Kat Holmes · 2018

    ~180 pages~5 hrs to read

    Shows how designs exclude people when they are built around a narrow idea of the user, and gives a practical way to design for the mismatch. Read it when you start owning flows end to end.

    View book →

Senior and leading

Running design: structuring design teams, practising the profession with confidence and building ongoing discovery into a team.

  • Org Design for Design Orgs: Building and Managing In-House Design Teams

    by Peter Merholz, Kristin Skinner · 2016

    ~180 pages~5 hrs to read

    Covers how design teams are structured, staffed, leveled and embedded in a company. Read it when you move toward leading designers or setting up a team.

    View book →
  • Cover of Design Is a Job

    Design Is a Job

    by Mike Monteiro · 2012

    ~140 pages~4 hrs to read

    Blunt advice on contracts, client relationships, presenting work and taking responsibility for what you ship. For designers moving into senior roles or running their own engagements.

    View book →
  • Cover of Continuous Discovery Habits

    Continuous Discovery Habits: Discover Products that Create Customer Value and Business Value

    by Teresa Torres · 2021

    ~240 pages~6 hrs to read

    A weekly routine for interviewing customers and testing ideas alongside product and engineering partners. Read it when you want design to shape what gets built, not just how it looks.

    View book →

Book links go to Amazon and are affiliate links. As an Amazon Associate I earn from qualifying purchases.

Frequently asked questions

Which book should a UX Designer read first?

Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability by Steve Krug. It is short, readable and changes how you look at every interface. It is the quickest route to the core of usability.

Do I need to read all 12 books?

No. The list is a menu, not a syllabus. Find your stage (getting started: 4, doing the job: 5, senior and leading: 3), begin with one book (we suggest Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability), then pick the next book by the problem you are facing at work. Come back to the others when the situation they cover arrives.

How long does it take to read these books?

The 11 books with a known page count add up to about 2,970 pages, roughly 74 hours at 1.5 minutes a page. At three hours a week that is about 25 weeks; at six hours a week, about 12. The list is meant to be read over time, one book at a time, not in one run.

Are these books up to date?

They range from 1988 (The Design of Everyday Things) to 2021 (Continuous Discovery Habits). Older titles are included because they teach principles that have not changed; for tools and platforms, we favour recent editions. Check the edition before you buy.

Some links are affiliate links: we earn a small commission if you buy, at no cost to you. It does not change what we list.